The health chain skill would be a handicap if it always linked their health.
If 1 skeleton gets hit by damage that could wipe the whole army. The the skill should automatically sacrifice the skeleton to preserve the army.
Mc should also be able to activate it and deactivate it. So when he is facing high level monsters especially mindless zombie ones he could send few skeleton to keep them distracted while he gets away.
So from my POV it Seems like everything is working properly with the skill.
@JacktheRipper it’s probably some bs where it’s only summoned skeletons but yea if one skeleton dies all of them should. I mean his “immortality”/life transfer/whatever the upgrade is could draw on his box when he was low level. The skeletons have like 50kish physique each and let’s say he only has 300 (he can now have 600) that’s 15 million physique/health.
Necroman
The health chain skill would be a handicap if it always linked their health.
If 1 skeleton gets hit by damage that could wipe the whole army. The the skill should automatically sacrifice the skeleton to preserve the army.
Mc should also be able to activate it and deactivate it. So when he is facing high level monsters especially mindless zombie ones he could send few skeleton to keep them distracted while he gets away.
So from my POV it Seems like everything is working properly with the skill.
JacktheRipper
What happens to the summons all sharing 1 health? Did the author just completely forget that?
James07
@JacktheRipper it’s probably some bs where it’s only summoned skeletons but yea if one skeleton dies all of them should. I mean his “immortality”/life transfer/whatever the upgrade is could draw on his box when he was low level. The skeletons have like 50kish physique each and let’s say he only has 300 (he can now have 600) that’s 15 million physique/health.